
What is UX design? Why it matters more in the AI era

Francesco de Chirico
February 18, 2026
4
min read
Most people have a rough sense of what UX design is. Something about making things "easy to use." Which, sure, that's part of it. But it barely scratches the surface.
UX design is the discipline of shaping how people experience a digital product. Not just how it looks, but how it works. How it feels when someone's trying to complete a task at 11pm on their phone. Whether they get frustrated, confused, or barely notice the design at all because everything just flows.
Here's the thing: the best user experience design is invisible. You don't notice good UX. You absolutely notice bad UX.
And if you're building a SaaS product, an app, or any kind of digital platform, this stuff isn't cosmetic. It directly affects whether people stick around, convert, and actually get value from what you've built.
UX design starts with people, not pixels
The biggest misconception we see? Teams jumping straight to wireframes and visual design before understanding who they're designing for. That's like writing a pitch deck before you know what the product does.
Good user experience design takes a user-centred approach, which sounds obvious, but in practice it's surprisingly rare. It means starting with research. Talking to actual users. Understanding their goals, their frustrations, the workarounds they've hacked together because your current product doesn't quite work.
At UntilNow, we treat user research as the foundation of every UX project. Not a box to tick. The foundation. Because the moment you skip it, you're designing based on assumptions. And assumptions are expensive.
What user-centred design actually looks like
It's not just "we did a survey once." A proper user-centred design process typically involves:
User interviews — sitting down with real customers to understand their context, goals, and pain points.
User journey mapping — plotting out the full experience from first touch to ongoing use, identifying where things break down.
Usability testing — putting prototypes in front of people and watching what happens (this is where the real insights live).
Persona development — building a clear picture of who you're designing for so the whole team is aligned.
The point isn't to do all of these every time. It's to make sure design decisions are grounded in evidence, not guesswork.
The UX design process: research, design, test, repeat
UX design isn't a phase you complete and move on from. It's iterative. You design something, test it, learn from what works and what doesn't, then refine. Then you do it again.
This is where a lot of teams get stuck. They treat design as a one-off handover: brief the UX agency, get some wireframes back, build it, ship it. Done.
But that's not how great products get made. The best digital products are shaped through ongoing iteration, where design and development work in tight feedback loops.
Research methods that actually move the needle
Not all UX research is created equal. Some of the methods that consistently deliver the clearest insights:
Usability testing is the single most valuable thing you can do. Watch five people try to use your product and you'll learn more in an afternoon than months of internal debate. User experience testing doesn't need to be elaborate. Even quick, unmoderated sessions can surface major friction points.
Analytics and heatmaps show you what's actually happening (as opposed to what people say is happening). Where do users drop off? What gets ignored? Where do they rage-click?
Competitor analysis helps you understand what users already expect. If every other product in your category works a certain way, breaking that pattern needs to be a deliberate choice, not an accident.
Design methods that bring ideas to life
On the design side, the key tools include:
Wireframing — low-fidelity layouts that let you test structure and flow before anyone gets attached to colours or fonts. This is where you solve navigation, hierarchy, and information architecture.
Prototyping — interactive mockups that feel close to the real thing. Great for usability testing because users can actually click through and complete tasks.
Product design sprints — a structured process (usually five days) to go from problem to tested prototype. We use design sprints when there's a big strategic question to answer and the team needs alignment fast.
Why UX design matters for business (not just users)
Let's talk numbers: good UX design isn't just a nice-to-have. It has measurable business impact.
Products with strong user experience see higher activation rates, better retention, and lower support costs. In SaaS specifically, UX quality is one of the biggest drivers of product-led growth. If the product is easy to use, people adopt it faster and tell others about it.
And the flip side is brutal. Poor UX means higher churn, more support tickets, and longer sales cycles because prospects hit friction during trials and demos.
We've seen this play out with our own clients. When the user experience is thoughtfully designed, when someone can sign up, understand the value, and complete their first key action without confusion, everything downstream improves. Conversion improves. Retention improves. Even NPS and revenue follow.
The cost of skipping UX
Here's a number that gets thrown around a lot: every dollar invested in UX returns somewhere between $2 and $100, depending on whose research you read. The exact figure matters less than the principle. Fixing usability problems after launch costs dramatically more than catching them during design.
Think about it. Rebuilding a feature because users can't figure it out? That's developer time, QA time, design time, opportunity cost. A few rounds of usability testing during the design phase would have caught it early.
AI is changing how we build, but not why UX matters
Here's what's happening right now: AI has made it ridiculously easy to build things. You can go from idea to working prototype in hours. Teams are shipping features faster than ever. Entire products are being spun up over a weekend.
Which is great. Genuinely. But it's also creating a new problem.
Everyone's so focused on building that they're forgetting to ask whether they're building the right thing. Speed without direction is just expensive chaos with a faster release cycle.
And this is exactly where UX design becomes more important, not less. Because the hard part was never "can we build it?" The hard part has always been "should we build it?" and "will anyone actually use it this way?" AI accelerates building. UX makes sure you're building the right thing.
Think about it. If you can prototype something in a day instead of two weeks, that's an incredible advantage, but only if you're using that speed to learn faster. To test more ideas. To put things in front of users sooner and figure out what actually works.
That's the UX mindset: observe, learn, iterate. The tools are faster now, but the discipline hasn't changed.
What we're seeing with a lot of teams right now is the opposite. They use AI to build fast, skip the research, skip the testing, and ship something that technically works but nobody asked for. Or worse, something that solves the wrong problem in an impressive-looking way.
Quick prototyping with AI-powered UX design is powerful when it's paired with user research. You can test three different approaches in the time it used to take to wireframe one. You can generate variations, get them in front of real users, and make decisions based on actual behaviour rather than internal opinions.
But if you're just using AI to ship faster without that feedback loop? You're building on assumptions at scale. Which is the same old UX problem, just moving at triple speed.
The products that win will still be the ones designed around people
AI tools don't replace the need to understand your users. They don't automatically know which task your customer is trying to complete, what's confusing them, or where they drop off. That still requires observation, empathy, and the kind of strategic thinking that UX design brings to the table.
If anything, AI raises the stakes. When every competitor can build and ship just as fast as you, the product that wins is the one with the better experience. The one that actually understood the user's problem and solved it elegantly, not just quickly.
So yes, use AI to build faster. Use it to prototype, generate ideas, explore solutions. But don't let the speed trick you into thinking you can skip the fundamentals. The research, the testing, the iteration: that's still where great products come from.
What does a UX design agency actually do?
If you haven't worked with a UX agency before, here's what to expect. At least how we approach it at UntilNow.
A good user experience agency doesn't just make things look pretty. They dig into strategy first. Who are the users? What problem are we solving? How does this product need to grow? Those questions shape every design decision that follows.
The typical engagement looks something like this:
Discovery and research — understanding the problem space, the users, and the business context. This might include stakeholder interviews, user research, competitor analysis, and a UX audit of the existing product.
Strategy and information architecture — defining how the product should be structured, what the key user journeys look like, and where the biggest opportunities for improvement are.
Design and prototyping — creating wireframes, UI designs, and interactive prototypes. Testing them with real users. Iterating based on feedback.
Handover and support — delivering design systems, component libraries, and documentation that development teams can actually build from. And ideally, staying involved during build to make sure nothing gets lost in translation.
The best UX agencies function as a strategic partner, not just a production house. They help you make better product decisions, not just prettier screens. That's what we aim for.
How to tell if your product needs better UX
A few signs that your user experience needs work:
Users aren't completing key actions. If people sign up but never reach the "aha moment," that's a UX problem. The path is either unclear, too long, or broken somewhere.
Support tickets keep asking the same questions. Repetitive support queries are almost always a design issue in disguise. If users can't figure something out on their own, the interface isn't doing its job.
Conversion rates are below benchmarks. If your trial-to-paid conversion is lagging, look at the experience before blaming pricing or marketing.
The product "works" but feels clunky. Sometimes everything technically functions but the experience feels disjointed. That's usually a sign the design wasn't approached holistically. Individual features work, but the overall user journey doesn't hang together.
Getting started with UX design
Whether you're building something new or improving an existing product, the best place to start is understanding your users. Not your assumptions about them. Actually understanding them.
That might mean running a UX design audit on your current product to identify the biggest friction points. Or it might mean investing in user research before your next big feature build. Either way, the principle is the same: design decisions should be based on evidence, not opinion.
At UntilNow, we're a UX design agency in Sydney that works with B2B and SaaS teams to create digital products people actually want to use. If your product needs clearer thinking, better structure, or a more intuitive experience, that's exactly what we do.

